For an online, multiplayer roleplaying game that should be able to support at least 1000 players per server instance, what sort of architecture should I use? I'd like to use Java or PHP as the server programming language (I know PHP is probably a poor choice). What sort of operating system, and server specs would I need for such a system?
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Best known example is EVE Online, which uses Stackless Python. They have written they own server. Their architecture described:
Generally I recommend reading highscalability.com, specially the real world examples. |
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Since you're already doing Java, you might want to take a look at Sun's DarkStar project: I don't know any commercial games using it (I believe it's still in development). |
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