Let's say I make a client-server application. A simple game for example. Where each client polls the server every half a minute. How many clients is it possible to have before it overlaods a wamp server? Basically how robust is Apache for this kind of stuff? Getting a request, aggregating data from mysql server, and then returning the data in an xml format. What solution should I use for my case? Thank you in advance.
closed as too broad by Tom O'Connor♦ Aug 14 at 21:07
There are either too many possible answers, or good answers would be too long for this format. Please add details to narrow the answer set or to isolate an issue that can be answered in a few paragraphs.If this question can be reworded to fit the rules in the help center, please edit the question.
That depends a lot on your hardware and also configuration. In my general experience:
However, instead of polling, you may want to consider a different game architecture. Maybe you want to have the data pushed to the clients instead. That can help with reducing load.
I would say that if you build the game you are building, you may have not chosen the right architecture.