I attend and work at a university where we have a packet shaper (an old Packeteer -- 3-ish years old or so) which relegates P2P traffic to the lowest priority in the queue in order to prevent P2P abuse (BitTorrent, etc.).
However, the game StarCraft 2 was just released, and from what I've been able to gather, it requires P2P to be available to play the game online.
We have already enabled all the ports that the game requires, but its P2P traffic, of course, is not getting through during peak network usage hours due to the high demand, making gameplay impossible outside the hours of 4am-6am.
As far as I know, I don't know a way to tell the packet shaper to not limit P2P traffic of only a certain type (i.e. StarCraft 2 P2P traffic). Is there a way to do this? Or would we need a different packet shaper?