The server is Windows Server.
We have two versions of a game. One sends double the requests than the other.
Now the problem is that even tho "one" of them sends double the requests it seems to work fine
When the other one brings the server to it's knees. The only difference I can see is the
POST/GET methods, the version that causes harm to the server(less requests) uses
POST and the other one that does double the amount of requests uses
Could something like that causing the problem? The php's for the "less requests" version also are better coded than the other one.
If I'm walking the wrong path, could you suggest things to check out?